Plot Post - Welcome to the desert!
Jun. 11th, 2012 01:29 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Come Monday morning, the manorites will find themselves in the middle of a lot of scrubbrush. There's some mountains that seem to be ringing the area, but heading too far away from the "camp" area eventually, after several hours, will find you coming right back into camp. As for water, there's a small stream that cuts across the scrub near the camp area.
There aren't any buildings; instead, everyone has tents that're barely big enough for two people - if someone has a roommate, they'll wake up sharing a tent, otherwise, the tent is to themselves, and there is a horse tethered outside the tent for each character. The horses are basically NPC's, and personalities are MUN-option; they can be passive and well behaved, or total pains in the ass. They're also the easy part of this, since they're basically working under movie-plot horse rules - they'll be seen foraging a little, will drink from the stream, but characters won't really need to worry about feeding or watering them. As for possessions, people will basically have their clothes and what they'd carry on them; the rest is nebulously back in their room at the Manor. Tents are loosely arranged around a few large campfire-pits with wood piled in them; the fires will be banked for Monday morning, and might need to be restarted come Tuesday evening.
There will be food supplies in backpacks enough for a day or two, if people stretch it, by the tents; the backpacks will share whatever symbols might mark people's Blackberries, or some other identifying charm to label whose they are. The rest of the contents of the bag will be pretty rudimentary late-1800's tools, appropriate to the Author's sense of what the character's relative lifestyles would translate to... which might be useful, or might be way off.
Once the food runs out, you're stuck foraging! Have fun with that. There's some edible cacti, but those not familiar with desert survival might find it a little hard to find and collect edible plants. Fortunately, there is wildlife; hares, rabbits, quail, peccary, hawks, vultures, and various small birds...
By the way, peccary might seem like cute little wild pigs, but they're kind of mean bastards, they do have tusks in those jaws, and they're not afraid to use them.
There's also the wonderful assortment of other things associated with the desert, not all of them appropriate to what seems to be southwestern US; there's rattlesnakes, some nonpoisonous snakes and lizards, tarantulas, several varieties of scorpions, and a few other kinds of snakes and spiders of the "This sounded interesting, and the Author didn't care that it doesn't belong here" variety. Yes, this means you can find big and relatively nonvenomous black emperor scorpions that don't belong, as well as maybe an out of place cobra.
Oh, and also windscorpions - which aren't poisonous, as freaky-looking as they are (if you're not faint of heart about arachnid-type-things, google it, but it is a warning for the phobic)... only instead of their actual size of an inch or two long at most, she's apparently going with internet urban legends, which means something that approaches half a foot. They move VERY fast and have a kind of nasty bite with those big jaws despite being nonvenomous.
EDIT: Yes, as per what was in the spoiler post, powers are nerfed! They're still present, but MUCH weaker than what you're used to; enough to make survival and the wildlife a potential challenge.
This will be week one of a two-week plot - don't worry, you'll get something resembling civilization back soon!
There aren't any buildings; instead, everyone has tents that're barely big enough for two people - if someone has a roommate, they'll wake up sharing a tent, otherwise, the tent is to themselves, and there is a horse tethered outside the tent for each character. The horses are basically NPC's, and personalities are MUN-option; they can be passive and well behaved, or total pains in the ass. They're also the easy part of this, since they're basically working under movie-plot horse rules - they'll be seen foraging a little, will drink from the stream, but characters won't really need to worry about feeding or watering them. As for possessions, people will basically have their clothes and what they'd carry on them; the rest is nebulously back in their room at the Manor. Tents are loosely arranged around a few large campfire-pits with wood piled in them; the fires will be banked for Monday morning, and might need to be restarted come Tuesday evening.
There will be food supplies in backpacks enough for a day or two, if people stretch it, by the tents; the backpacks will share whatever symbols might mark people's Blackberries, or some other identifying charm to label whose they are. The rest of the contents of the bag will be pretty rudimentary late-1800's tools, appropriate to the Author's sense of what the character's relative lifestyles would translate to... which might be useful, or might be way off.
Once the food runs out, you're stuck foraging! Have fun with that. There's some edible cacti, but those not familiar with desert survival might find it a little hard to find and collect edible plants. Fortunately, there is wildlife; hares, rabbits, quail, peccary, hawks, vultures, and various small birds...
By the way, peccary might seem like cute little wild pigs, but they're kind of mean bastards, they do have tusks in those jaws, and they're not afraid to use them.
There's also the wonderful assortment of other things associated with the desert, not all of them appropriate to what seems to be southwestern US; there's rattlesnakes, some nonpoisonous snakes and lizards, tarantulas, several varieties of scorpions, and a few other kinds of snakes and spiders of the "This sounded interesting, and the Author didn't care that it doesn't belong here" variety. Yes, this means you can find big and relatively nonvenomous black emperor scorpions that don't belong, as well as maybe an out of place cobra.
Oh, and also windscorpions - which aren't poisonous, as freaky-looking as they are (if you're not faint of heart about arachnid-type-things, google it, but it is a warning for the phobic)... only instead of their actual size of an inch or two long at most, she's apparently going with internet urban legends, which means something that approaches half a foot. They move VERY fast and have a kind of nasty bite with those big jaws despite being nonvenomous.
EDIT: Yes, as per what was in the spoiler post, powers are nerfed! They're still present, but MUCH weaker than what you're used to; enough to make survival and the wildlife a potential challenge.
This will be week one of a two-week plot - don't worry, you'll get something resembling civilization back soon!