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badfic_manor_mods ([personal profile] badfic_manor_mods) wrote in [community profile] badfic_ooc2012-09-24 11:34 am
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Plot Update: Asylum, Week 2

This week, the therapist's office is empty. You can have an appointment, but there's no-one there; the nurse NPC's might try to escort you a couple times, but then will get confused/dazed and wander off.

Outside, it's grey and cloudy, with a thin fog in the mornings; there's not much visible sunlight, although it's bright enough to see.

The nurses have gone non-communicative; they might speak, but it's only a few small things, as if acting pre-recorded, and any differences between them are gone - they've lapsed into being like some of the early NPC's, with no distinguishing features, nothing to make them stick out to the mind at all except as "generic background nurse #357".

Trying to damage things is hit or miss; there's a one in three chance it'll work and you'll get away with it - and a two in three chance you'll get nerfed, and find yourself herded around more by the nurses. (You can ask a mod or drop a request here for a roll, although if you want to auto-fail then feel free!) If they're you're targets, whatever you aim at them will connect - and then afterwards they'll return to normal, damage repairing as if nothing happened, and you'll find yourself with them more attentive to herding you around. They're not resorting to more than physical presence, words, and that kind of herding, and this week, it seems like they aren't really comprehending more of a job than "you're not allowed to hurt others/yourself/the Manor".

Too many attempts at destroying things or bolting, and you might find that your door no longer opens from the inside and is lacking anything that might be useful for such.

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