Plot Post - Asylum, Week 1
Sep. 17th, 2012 02:06 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
On the outside, the Manor looks the same as always.
On the inside, the decor has changed; brighter lighting, more white, and ... well...
It's kind of hospital-ish, if not decked out with medical decor, and there's a few typical placeholder NPC's that're roaming around cleaning and keeping things up. Most of them seem to be the usual sort of vacant NPC's without much to them, although the fact that they do seem to be keeping track of people will probably end up being more than a little accidentally creepy. The art is fairly neutral and bright colors, there's soothing music...
And with this group it'll probably drive some of the characters up the wall.
There are also a few more cognizant NPCs - the poor, overworked therapists; they'll flit around trying to be helpful! In fact, there's even scheduled appointments for any character involved in this plot to talk to them, with an NPC log going up on Tuesday to thread these out.
Powers will function this week, but only so long as they aren't aimed destructively - no blowing up the "hospital", no nuking the NPC's, and no attacking the therapists. If such is attempted, the powers will simply not work; repeated attempts may get the powers nerfed to not work actively for the rest of the week. Characters with weapons will find those weapons missing until further notice.
This will be a three week plot, with things ... a little different as the plot progresses.
On the inside, the decor has changed; brighter lighting, more white, and ... well...
It's kind of hospital-ish, if not decked out with medical decor, and there's a few typical placeholder NPC's that're roaming around cleaning and keeping things up. Most of them seem to be the usual sort of vacant NPC's without much to them, although the fact that they do seem to be keeping track of people will probably end up being more than a little accidentally creepy. The art is fairly neutral and bright colors, there's soothing music...
And with this group it'll probably drive some of the characters up the wall.
There are also a few more cognizant NPCs - the poor, overworked therapists; they'll flit around trying to be helpful! In fact, there's even scheduled appointments for any character involved in this plot to talk to them, with an NPC log going up on Tuesday to thread these out.
Powers will function this week, but only so long as they aren't aimed destructively - no blowing up the "hospital", no nuking the NPC's, and no attacking the therapists. If such is attempted, the powers will simply not work; repeated attempts may get the powers nerfed to not work actively for the rest of the week. Characters with weapons will find those weapons missing until further notice.
This will be a three week plot, with things ... a little different as the plot progresses.