badfic_manor_mods (
badfic_manor_mods) wrote in
badfic_ooc2012-06-18 03:27 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Plot Update!
Someone out exploring, hunting, or foraging early Monday will find something that wasn't there before - a trail, leading off in between the hills vaguely following the stream. If it's followed on horseback at a fairly easy pace, it goes for a little over a day; if you're in a hurry, it's closer to nightfall before hitting something unusual.
That something? Is a small, late 1800's, stereotypical western-movie old west town. There's not a whole lot there; a couple craftsman, a grocer's, a saloon, and an inn that has rooms for rent if anyone actually asks. The NPC's have about the range of personality of an RPG NPC; they'll go about their lives, but are pretty much nondescript period-appropriate extras that may not always respond if spoken to, or if they do, have fairly short scripted responses.
Of course, it's up to the characters/MUN if they're going to make the ride from the camp to see what's on the other end of the path; it is entirely possible to hang around the camp for the entire plot, or to sprint for the town as soon as possible.
If that sounds too good to be true, it kind of is; starting around Thursday, there's a gang that moves in - stereotypical black hats and black clothes and all. They'll be hassling characters in the town, possibly making threats, and there will be a raid on the camp during the week for anyone still there; we'll be making a couple of NPC posts, although some of the harassment and them hanging around can be player-godmodded. (And, hell, if you want to get shot, more power to you!)
The weather's still sunny and hot, albeit chilly at night; those with active powers will find them nerfed a little worse than last week - enough for small tricks, but not enough to rely on them in a fight. New arrivals this week will show up in tents in the camp, as outlined here.
Of course, the wildlife is still out there as well, both useful and ... less useful.
That something? Is a small, late 1800's, stereotypical western-movie old west town. There's not a whole lot there; a couple craftsman, a grocer's, a saloon, and an inn that has rooms for rent if anyone actually asks. The NPC's have about the range of personality of an RPG NPC; they'll go about their lives, but are pretty much nondescript period-appropriate extras that may not always respond if spoken to, or if they do, have fairly short scripted responses.
Of course, it's up to the characters/MUN if they're going to make the ride from the camp to see what's on the other end of the path; it is entirely possible to hang around the camp for the entire plot, or to sprint for the town as soon as possible.
If that sounds too good to be true, it kind of is; starting around Thursday, there's a gang that moves in - stereotypical black hats and black clothes and all. They'll be hassling characters in the town, possibly making threats, and there will be a raid on the camp during the week for anyone still there; we'll be making a couple of NPC posts, although some of the harassment and them hanging around can be player-godmodded. (And, hell, if you want to get shot, more power to you!)
The weather's still sunny and hot, albeit chilly at night; those with active powers will find them nerfed a little worse than last week - enough for small tricks, but not enough to rely on them in a fight. New arrivals this week will show up in tents in the camp, as outlined here.
Of course, the wildlife is still out there as well, both useful and ... less useful.